

We're close to having the fire ant bridge building system the way we like it! Whilst complex from a game design point of view, the extensions to the movement systems needed for the fire ants is getting there. The last couple of months have been focused on some complicated systems for the fire ants as well as some large changes to freeplay, which are currently in an optional beta for Steam Windows users (details below). The latest on fire ants, AI colonies for freeplay, and what we've been up to over the summer! Fixed a crash that occurred when a medium AI colony tried to pause an attack.Fixed an issue where the enemy colony difficulty would flip to the other option (easy or normal) when opening the AI colony setup.

Fixed an issue in tug of war where placing tiles down in the first second would cause an egg to spawn on them instantly.When an ally uses a queen ability it now correctly says an ally used the queen ability instead of enemy.Fixed an issue on 3.2 where army ant scouts would not move (this may fix other issues as well).Fixed an issue where accepting advanced options in freeplay with the Counterpart Colony selected as your colony would turn it back to a Formica ereptor colony.Prevented creatures attacking dead queens if it was a player that killed the queen in freeplay.Disabled save on quit in freeplay when save should be disabled (currently save is disabled when playing with enemy colonies the proper mechanisms for saving AI game states are not yet fully implemented).This brings the version number to 0.22031. No new features in this one, just some fixes for common issues. A small update to address some common issuesĪ small update to the currently-running optional beta has been released.
